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⬡ Strategy · Chess, Othello, Chinese Checkers, Mahjong

Take a seat.
Think it through.

Chess with the full rule book — castling, en passant, promotion, mate detection. American checkers with mandatory captures. Othello with corner play and a perfect endgame solver. Chinese Checkers on the classic 121-hole star, 2- 3- or 6-player. Ultimate Tic-Tac-Toe: nine boards in one, your move picks the next. Mancala with Kalah captures and free turns. Plus backgammon, Connect 4, Dots & Boxes, and 2048 — three difficulty tiers everywhere. And for solo play, Sudoku across four difficulties with pencil notes and hints, Minesweeper with first-click-safe boards from Beginner to Expert, plus Mahjong Solitaire: clear the 144-tile mound, with always-solvable deals, hints, and undo.

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All games

Full rules and three difficulty levels, everywhere
New

Word Search

Find hidden words in themed letter grids. Drag to select. Solo play.
Best time
Themes
8
Sizes
3
Words
7–13
Themed Play →
New

Hangman

Guess the hidden word by theme before the figure is drawn. Solo play.
Best streak
0
Themes
8
Levels
3
Guesses
6
Classic Play →
New

Chess

Full rules. Three difficulties.
Streak
0
Wins
0
Levels
3
Rules
Full
Brand new Play →
New

Checkers

Mandatory captures. Multi-jumps.
Streak
0
Wins
0
Levels
3
Variant
American
Brand new Play →
New

Backgammon

Roll, race, bear off.
Streak
0
Wins
0
Levels
3
Cube
Brand new Play →
Strategy

Connect 4

Four in a row beats the computer.
Streak
0
Wins
0
Levels
3
Grid
7×6
Classic Play →
Strategy

Dots & Boxes

Lines, boxes, strategy.
Streak
0
Wins
0
Levels
3
Board
to 5×5
Classic Play →
Puzzle

Sudoku

Fill the grid so every row, column, and box holds 1–9. Solo play.
Best time
Levels
4
Grid
9×9
Solution
Unique
Classic Play →
New

Minesweeper

Read the numbers, deduce the mines, clear every safe square. Solo play.
Best time
Boards
3
First click
Safe
Expert
30×16
Brand new Play →
Puzzle

2048

Merge tiles. Reach 2048.
Best score
High tile
Board
4×4
Mode
Solo
Solo puzzle Play →
New

Othello

Flip flanked discs. Hold the corners.
Streak
0
Wins
0
Levels
3
Endgame
Perfect
Brand new Play →
New

Chinese Checkers

Hop chains across the star. 2, 3, or 6 players.
Streak
0
Wins
0
Board
121
Players
2/3/6
Brand new Play →
New

Ultimate Tic-Tac-Toe

Nine boards in one. Your move picks the next.
Streak
0
Wins
0
Boards
9
Levels
3
Brand new Play →
New

Mancala

Sow seeds. Capture across. Claim the store.
Streak
0
Wins
0
Rules
Kalah
Levels
3
Brand new Play →
New

Mahjong Solitaire

Match free tiles. Clear the 144-tile mound. Solo play.
Tiles
144
Layouts
3
Match
Pairs
Solvable
Always
Brand new Play →
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Player notes

One quick read per game

Chess: castle early, then break the center

Get the king to safety on move 6–10. After castling, look for a central pawn break (e3-e4 or d3-d4) — that opens lines for your bishops and rooks. The computer on Hard punishes uncastled kings ruthlessly.

  • Castle by move 10 −40% loss
  • Trade pieces when ahead winning
  • 50-move rule auto-draw

Checkers: forced captures cut both ways

Captures are mandatory in American rules — including for the computer. Setting up a position where the opponent's only legal move is a capture you've prepared a counter for is the classic trap. Push for kings; the back rank is gold.

  • Capture chains required
  • King advancement +streak
  • Edge play safer

Backgammon: race or block, never both

If you're ahead in pip count, race — bring everyone home and bear off. If you're behind, build a prime (4–6 consecutive points) and try to trap a back checker. Blots are punishments waiting to happen; cover them.

  • Pip count diff strategy gate
  • 5-point first standard opening
  • No doubling cube v1

Connect 4: own the center column

The middle column passes through 7 of the 21 winning lines — more than any other column. Open with column 4 and the computer on hard mode loses about 60% as second player.

  • Center first +30% win
  • Two threats guaranteed
  • Odd rows for first player strong

Dots & Boxes: chain control

Late game is all about who gets stuck closing chains. Sacrifice a short chain to force your opponent to open a long one. "Hard-hearted handout" — give two boxes to claim five.

  • Short chain (≤2) sacrifice
  • Long chain (3+) steal
  • Double-cross +net 2

2048: build down the corner

Pick a corner — bottom-right is conventional — and never move the largest tile out of it. Build a snake pattern down one side and the merges cascade. Most early losses come from accidentally swiping the big tile away.

  • Anchor the corner required
  • Snake pattern cascading merges
  • Avoid up-swipes late game

Othello: corners over discs

Disc count in the middlegame is a trap. Corners are permanent; everything else can be flipped back. Avoid the X-square (diagonally adjacent to a corner) until you own the corner — it gives the opponent a free corner. On Hard, the computer switches to a perfect endgame solver in the last 12 squares.

  • Corner first permanent
  • X-squares danger
  • Mobility > discs midgame

Chinese Checkers: ladders over walks

One jump covers the same ground as two single steps. Chains do even better. Set up a ladder of your own marbles down the middle so the back ones can leapfrog the front ones turn after turn. In 6-player, the chaos cuts both ways — opponents become accidental hop pegs for you.

  • Build a ladder +chain jumps
  • Stay on center line fastest path
  • Goal triangle one-way
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Three difficulty tiers on every game. Wins and streaks save locally — clearing site data wipes your record.